Balancing FPS
A downloadable game for Windows, macOS, and Linux
Balancing FPS was developed as a student project at the Lucerne University of Applied Sciences and Arts. Its goal is to enable game design students to explore the intricacies of balancing different weapons in first person shooters. It is a multiplayer game, and one player needs to serve as the host. All players need to be in the same network in order to connect to each other. The game then allows players to fight in teams against each other. The host can change the values of all weapons which allows learners to try out if they can balance weapons against each other while maintaining their own distinctive feel.
Please reach out if you are planning to use this game as part of your teaching!
Design and development: Yannick Luthiger
https://hexlab.cdm.depaul.edu/
More about Game Design Games: Game Design Games: Designing Games for Teaching Game Design.
Updated | 2 days ago |
Status | Released |
Platforms | Windows, macOS, Linux |
Author | gamedesigngames |
Genre | Educational, Shooter |
Tags | balancing, Game Design, Multiplayer |
Average session | A few seconds |
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